Notes for Vertex Detector Readout

 

The Vertex Detector Readout Scheme is still in a state of flux so I have made the following assumptions in implementing the Vertex Readout. Please note that these assumptions are likely to change as the Hardware is designed!

 

 

    <<<<<--- readout this way                readout this way --->>>>
XXX |--------------------------------| |--------------------------------|XXX
flex|      3  2  1  0     3  2  1  0 | | 3  2  1  0     3  2  1  0      |flex
XXX |--------------------------------| |--------------------------------|XXX
           |  |  |  |     |  |  |  |     |  |  |  |     |  |  |  |
          ------------   ------------   ------------   ------------
          |         B|   |         B|   |         B|   |         B|
          |          |   |          |   |          |   |          |
          | sens 0   |   | sens 1   |   | sens 2   |   | sens 3   |
          |          |   |          |   |          |   |          |
          |          |   |          |   |          |   |          |
          |         T|   |         T|   |         T|   |         T|
          ------------   ------------   ------------   ------------
   +Z <<<---                                                      --->>> -Z
          ------------   ------------   ------------   ------------
          |         B|   |         B|   |         B|   |         B|
|         |          |   |          |   |          |   |          |                     |          |   |          |   |          |   |          |
|+X       | sens 3   |   | sens 2   |   | sens 1   |   | sens 0   |
|         |          |   |          |   |          |   |          |
V         |          |   |          |   |          |   |          |
V         |         T|   |         T|   |         T|   |         T|
          ------------   ------------   ------------   ------------
           |  |  |  |     |  |  |  |     |  |  |  |      |  |  |  |
XXX |--------------------------------| |--------------------------------|XXX
flex|      3  2  1  0     3  2  1  0 | | 3  2  1  0      3  2  1  0     |flex
XXX |--------------------------------| |--------------------------------|XXX
				(64 Channel Chips)
    <<<<<--- readout this way                readout this way --->>>>          

                                            B - Marks the Pad labelled (Row=0, Col=0) for the Bottom-side Outer Vertex

                                            T - Marks the Pad labelled (Row=0, Col=0) for the Top-side Outer Vertex

 

    <<<<<--- readout this way                readout this way --->>>>
XXX |--------------------------------| |--------------------------------|XXX
flex|      3  2  1  0     3  2  1  0 | | 3  2  1  0     3  2  1  0      |flex
XXX |--------------------------------| |--------------------------------|XXX
           |  |  |  |     |  |  |  |     |  |  |  |     |  |  |  |
          ------------   ------------   ------------   ------------
          |         B|   |         B|   |         B|   |         B|
          |          |   |          |   |          |   |          |
          | sens 0   |   | sens 1   |   | sens 2   |   | sens 3   |
          |          |   |          |   |          |   |          |
          |          |   |          |   |          |   |          |
          |         T|   |         T|   |         T|   |         T|
          ------------   ------------   ------------   ------------
   +Z <<<---              (128 Channel Chips)                   --->>> -Z

 

The co-ordinate convention used in numbering Rows and Columns is the Phat one: i.e.

    Row = 0 to MaxRow with increasing Z

    Col = 0 to MaxCol with increasing Phi.